Load 3D document with options

GroupDocs.Conversion provides ThreeDLoadOptions to control how source 3D model documents are processed. 3D documents include formats like FBX, OBJ, GLTF, 3DS, U3D, and other 3D modeling file formats.

The following options are available:

OptionDescription
FormatThe document type is auto-detected during loading, but you can explicitly specify the source format. Available options include: Fbx, ThreeDS, ThreeMF, Amf, Ase, Dae, Drc, Gltf, Obj, Ply, Rvm, U3d, Usd, Usdz, Vrml, X

Load FBX document

The following code snippet shows how to load an FBX (Filmbox) document with explicit format specification:

With v24.10 and later:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadContext, LoadOptions> getLoadOptions = loadContext => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Fbx
};

using (Converter converter = new Converter("character-model.fbx", getLoadOptions))
{
    PdfConvertOptions options = new PdfConvertOptions();
    converter.Convert("character-model.pdf", options);
}

Before v24.10:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadOptions> getLoadOptions = () => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Fbx
};

using (Converter converter = new Converter("character-model.fbx", getLoadOptions))
{
    PdfConvertOptions options = new PdfConvertOptions();
    converter.Convert("character-model.pdf", options);
}

Load OBJ document

The following code snippet shows how to load an OBJ (Wavefront) document:

With v24.10 and later:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadContext, LoadOptions> getLoadOptions = loadContext => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Obj
};

using (Converter converter = new Converter("building-model.obj", getLoadOptions))
{
    PdfConvertOptions options = new PdfConvertOptions();
    converter.Convert("building-model.pdf", options);
}

Before v24.10:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadOptions> getLoadOptions = () => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Obj
};

using (Converter converter = new Converter("building-model.obj", getLoadOptions))
{
    PdfConvertOptions options = new PdfConvertOptions();
    converter.Convert("building-model.pdf", options);
}

Convert FBX to OBJ

The following code snippet shows how to load an FBX document and convert it to OBJ format:

With v24.10 and later:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadContext, LoadOptions> getLoadOptions = loadContext => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Fbx
};

using (Converter converter = new Converter("animated-scene.fbx", getLoadOptions))
{
    ThreeDConvertOptions options = new ThreeDConvertOptions
    {
        Format = ThreeDFileType.Obj
    };
    converter.Convert("animated-scene.obj", options);
}

Before v24.10:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadOptions> getLoadOptions = () => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Fbx
};

using (Converter converter = new Converter("animated-scene.fbx", getLoadOptions))
{
    ThreeDConvertOptions options = new ThreeDConvertOptions
    {
        Format = ThreeDFileType.Obj
    };
    converter.Convert("animated-scene.obj", options);
}

Convert OBJ to GLTF

The following code snippet shows how to convert from OBJ to GLTF format:

With v24.10 and later:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadContext, LoadOptions> getLoadOptions = loadContext => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Obj
};

using (Converter converter = new Converter("product-design.obj", getLoadOptions))
{
    ThreeDConvertOptions options = new ThreeDConvertOptions
    {
        Format = ThreeDFileType.Gltf
    };
    converter.Convert("product-design.gltf", options);
}

Before v24.10:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadOptions> getLoadOptions = () => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Obj
};

using (Converter converter = new Converter("product-design.obj", getLoadOptions))
{
    ThreeDConvertOptions options = new ThreeDConvertOptions
    {
        Format = ThreeDFileType.Gltf
    };
    converter.Convert("product-design.gltf", options);
}

Convert FBX to U3D

The following code snippet shows how to convert from FBX to U3D (Universal 3D) format:

With v24.10 and later:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadContext, LoadOptions> getLoadOptions = loadContext => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Fbx
};

using (Converter converter = new Converter("game-asset.fbx", getLoadOptions))
{
    ThreeDConvertOptions options = new ThreeDConvertOptions
    {
        Format = ThreeDFileType.U3d
    };
    converter.Convert("game-asset.u3d", options);
}

Before v24.10:

using GroupDocs.Conversion;
using GroupDocs.Conversion.FileTypes;
using GroupDocs.Conversion.Options.Convert;
using GroupDocs.Conversion.Options.Load;

Func<LoadOptions> getLoadOptions = () => new ThreeDLoadOptions
{
    Format = ThreeDFileType.Fbx
};

using (Converter converter = new Converter("game-asset.fbx", getLoadOptions))
{
    ThreeDConvertOptions options = new ThreeDConvertOptions
    {
        Format = ThreeDFileType.U3d
    };
    converter.Convert("game-asset.u3d", options);
}
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